TopDown CameraSetting¶
With this TopDown CameraSetting community component, you can set a top-down, Darkwood-like camera view.
This is how the scene should look (below):
This component includes:
Property | Description |
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Distance interval | The offset distance between the camera and the target. X: minimum distance; Y: maximum distance; Z: default distance. |
At depth | The initial depth of the camera. You should enter a Y value only. For example, if you set the Y value of the ground to 10 and the depth to 30, the distance between your camera and the ground will be 20. |
FOV | The field of view of the camera in degrees |
Half soft zone ratio | The half ratio of soft zone from the center of the screen to the whole screen. The camera moves in its X-Y plane to follow the player when the player exits the soft zone. X: half ratio of soft zone width to the whole screen width; Y: half ratio of soft zone height to the whole screen height. Both X and Y values should be between 0 and 0.5. |
IsPerspective | Is the camera perspective or orthographic? |
Note
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As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named GameManager and attach this component to it.
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It's recommended using only one camera component in a scene to ensure smooth gaming. To replace an existing camera component, remove the current one and add a new one.