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Melee weapons are widely used in close- to medium-ranged combat. This Behavior_MeleeWeapon community component allows you to define the damage caused by your melee weapon.

Property Description
Increase damage Determines how great the melee weapon's damage is. This damage will be added to the character's attack. Between -999999 and 999999. Default: 46.

Note: A Behavior_MeleeWeapon component can only be added to one tool.

  • Behavior_Tool
  • UI_Interact