Melee weapons are widely used in close- to medium-ranged combat. This Behavior_MeleeWeapon community component allows you to define the damage caused by your melee weapon.
|Increase damage||Determines how great the melee weapon's damage is. This damage will be added to the character's attack. Between -999999 and 999999. Default: 46.|
Note: A Behavior_MeleeWeapon component can only be added to one tool.