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Melee Weapon

Melee weapons are widely used in close- to medium-ranged combat. This Melee Weapon community component allows you to define the basic settings of your melee weapon. The melee weapon is a piece of equipment that can be stored and managed in the inventory.

Property Description
Add attack Determines the amount of attack value that a melee weapon adds. Ranges from 1 to 999999. Default: 46.
Bone point Determines which hand the melee weapon's handle is held in
Position The melee weapon offset from the bone point's position
Rotation The melee weapon offset from the bone point's rotation
Duration The period of time of the attack
AnimationPicker Determines the source of the attack animation to be played during the attack:
  • BuiltIn: An animation from the built-in system
  • Select: An animation from Asset Library or imported into Studio
Pick Animation Choose a built-in animation clip if AnimationPicker is set to BuiltIn; or an animation clip from Asset Library or uploaded if AnimationPicker is set to Select.
Audio Choose the audio clip to be played during the attack

Note:

  • A Melee Weapon component can only be added to one tool.

  • If you attach the legacy Melee Weapon community component released before August 11, 2023 to melee weapon models, these melee weapons can still be used in-game but will not become equipment that can be stored and managed in the game's inventory.