The priority of the audio source. Priority is an integer between 0 and 255, where 0 is the highest priority and 255 is the lowest priority.
The volume of the audio source (0.0 to 1.0).
The pitch of the audio source.
Sets how much this audio source is affected by 3D spatialisation calculations (attenuation, doppler etc). 0.0 makes the sound full 2D and 1.0 makes it full 3D.
The amount by which the signal from the AudioSource will be mixed into the global reverb associated with the Reverb Zones.
Sets the doppler scale for this audio source.
Sets/Gets how the audio source attenuates over distance.
The minimum distance within which the audio source ceases to grow louder in volume.
The distance a sound stops attenuating at.