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Behavior_EffectSpawner

With this Behavior_EffectSpawner community component, an object will spawn a specified effect in the specified position.

Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.

This component must be used together with Behavior_EffectItem and Level_PlayerManager.