Fix PositionAndViewControllable CameraSetting¶
With this Fix PositionAndViewControllable CameraSetting community component, you can set the initial camera position and determine how to control the camera view. For example, after you finish all settings, you can right-click and drag to rotate the view.
This component includes:
|At position||The initial position of the camera|
|Top and bottom clamp||The angle interval from the top to the bottom of the camera|
|FOV||The field of view of the camera in degrees|
|Sensitivity||The speed of camera rotation. A value between 1 and 10. The higher the value is, the faster the camera rotates.|
As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named GameManager and attach this component to it.
It's recommended using only one camera component in a scene to ensure smooth gaming. To replace an existing camera component, remove the current one and add a new one.