With this Level_BuffNumericalTable community component, you can set up properties of all your buffs, such as buffId and buffType.
Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.
This component is often used together with Level_PlayerManager, a server-side component for managing players. When a player gets a buff, Level_PlayerManager gets the properties and values from Level_BuffNumericalTable.