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With this PlayerManager community component, you can manage effects on players, including the effects for increasing levels, adding experience points, healing, and ranking number 1.

Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.

The Level_PlayerManager component must be used together with:

  • Level_PlayerNumericalTable
  • Behavior_EffectItem
  • Behavior_EffectSpawner
  • Level_BuffNumericalTable

The Level_PlayerManager component is suggested to be used together with:

  • Level_CustomRankManager
  • UI_CustomRankPanel
  • Level_DeadMessage
  • Level_CharacterFallDamage
  • UI_Experience
  • Level_SpawnSettings
  • Level_CustomTimeLimitedSettings
  • UI_CountDown