With this PlayerManager community component, you can manage effects on players, including the effects for increasing levels, adding experience points, healing, and ranking number 1.
Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.
The Level_PlayerManager component must be used together with:
The Level_PlayerManager component is suggested to be used together with: