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Third Person Mode CameraSetting

With this Third Person Mode CameraSetting community component, you can create a third-person player view.

This component includes:

Property Description
Distance interval The offset distance between the camera and the target. X: minimum distance; Y: maximum distance; Z: default distance.
Top and bottom clamp The angle interval from the top to the bottom of the camera
Relative rotation speed The speed of target rotation in the X-Z plane relative to the camera's yaw axis. A value between 0 and 30. The higher the value is, the slower the target moves along the Z axis and the higher target angular velocity is around the Y axis.
Screen bias Towards which side of the screen is biased. A value between 0.3 (leftward bias) and 0.7 (rightward bias). By default, this value is 0.5, meaning an unbiased screen.
Height offset Height offset. It's recommended keeping the default value -0.1.
FOV The field of view of the camera in degrees
EnabledPhysics Is Physics enabled? If it's enabled, this camera will collide with objects that have collision enabled.
Sensitivity The speed of camera rotation. A value between 1 and 10. The higher the value is, the faster the camera rotates.


  • As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named GameManager and attach this component to it.

  • It's recommended using only one camera component in a scene to ensure smooth gaming. To replace an existing camera component, remove the current one and add a new one.