This Level_ZombieGame community component lets you configure game rules for the Zombie game.
|ZombieVFX||The visual effect for zombies|
|VFXPositionOffset||The offset of the position for the visual effect to be spawned|
|VFXRotationOffset||The offset of rotation for the visual effect to be spawned|
|To-infect Hurt Cont||The least attacks it takes to transform a human into a zombie|
|TransformZombieAudio||The sound for transforming a human into a zombie|
|SpeedConfig||You can configure the walking speed and running speed for both humans and zombies.|
Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.
This component must be used with UI_ZombieGame, which provides UIs for the Zombie game.