The Item Drop component allows players to quickly set up an item drop point and configure all drop settings, including which items of a specific amount and at a specified drop rate are to be dropped at this point.
To add this component choose + Component>Gameplay>Item Drop.
Here are the Item Drop properties that you can adjust:
|Picker||Determines whether all players or the first player that enters the trigger box can pick up a dropped item|
|Repeat||Determines when a dropped item can be picked up|
|Expire||Determine how long dropped items last before being picked up|
|Drop Mode||Determines whether items are dropped simply of a given amount, or at a percentage-based or weighted drop rate as well|
|Item||The item to be dropped|
|Count||The amount of the item to be dropped|
|Percentage||The drop percentage of the item. Value between 0 and 100%. Default: 50%. When dropping multiple items at the same time, set the percentage for each one separately. For example, set Item A to 50%, Item B to 100%, and Item C to 80%.|
|Weight||The drop weight of the item. Integer between 0 and 999. Default: 1. For a drop rate, divide the drop weight by the weighted sum. When dropping multiple items at the same time, set the drop weight for one separately. For example, set Item A to weight 1, B to weight 3, and C to weight 6.|