With this SideScroll CameraSetting community component, you can set the camera to view the player's action from a side-view angle as in Mario games and other sidescrollers.
This is how the scene should look (below):
This component includes:
|Distance interval||The offset distance between the camera and the target. X: minimum distance; Y: maximum distance; Z: default distance.|
|At depth||The initial depth of the camera. You should enter a negative Z value only. For example, if you set the Z value to -20, the distance between the initial camera position and the player will be 20.|
|FOV||The field of view of the camera in degrees|
|Half soft zone ratio||The half ratio of soft zone from the center of the screen to the whole screen. The camera moves in its X-Y plane to follow the target when the target leaves the soft zone. X: the half ratio of the soft zone width to the whole screen width; Y: the half ratio of the soft zone height to the whole screen height. Enter an X value and a Y value; both values should be between 0 and 0.5.|
|IsPerspective||Is the camera perspective or orthographic？For a perspective camera, you can increase/decrease the FOV for a farther/closer view.|
As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named GameManager and attach this component to it.
It's recommended using only one camera component in a scene to ensure smooth gaming. To replace an existing camera component, remove the current one and add a new one.