Behavior_Gun¶
Guns are ranged weapons widely used in combat to launch projectiles. This Behavior_Gun community component allows you to finish the basic settings of your gun.
This component includes:
Property | Description |
---|---|
Reloading mode | Determines whether reloading consumes the ammo count in the backpack. Currently, only Unlimited mode is supported, that is, reloading will not affect the amount of ammo as it's unlimited. |
Increase damage | Determines how much damage a bullet causes |
Initial ammo count | The initial ammo count in the magazine, which can exceed the magazine capacity |
Magazine capacity | The capacity of the magazine |
Note:A Behavior_Gun component can only be added to one tool.
Related components¶
- Behavior_Tool
- UI_Reload
- UI_Interact