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Throw Weapon

Throwing weapons are widely used in medium-ranged combat. This Throw Weapon community component (Component) allows you to configure the launcher for your throwing weapon.

Property Description
Bone point Determines which hand the throwing weapon's handle is held in
Position The throwing weapon offset from the bone point's position
Rotation The throwing weapon offset from the bone point's rotation
Weapon The name of the explosive, i.e. the object that is being thrown out. Same as the value of the Spawn name field configured for the throwing boom.
VFX The name of the explosion effect. Same as the value of the Spawn name field configured for the Behavior_SpawnableObjectMarker component attached to the throwing boom. Note: The VFX component on the explosion effect needs to be disabled.
Throw force The force applied to a thrown explosive. Between 1 and 10000. Default: 300.
Boom radius The area within which the explosion has its effect. Ranges from 1 to 1000. Default: 10.
Add attack Determines the amount of attack value that a throwing weapon adds. Ranges from 1 to 1000000. Default: 100.
Boom delay How soon an explosion will take place after being touched, measured in milliseconds. Ranges from 0 to 10000. Default: 400.
VFX play time How long the explosion effect will last, measured in milliseconds. Ranges from 100 to 10000. Default: 300.

Note: A Throw Weapon component can only be added to one tool.

This Component must be used with:

  • Throw Boom, which sets the properties of a throwing boom.

  • Rigidbody, which allows objects to be affected by physics and behave more realistically.

  • Effect, which assures an effect to be added to the throwing weapon.