Throwing weapons are widely used in medium-ranged combat. This Throw Weapon community component (Component) allows you to configure the launcher for your throwing weapon.
|Bone point||Determines which hand the throwing weapon's handle is held in|
|Position||The throwing weapon offset from the bone point's position|
|Rotation||The throwing weapon offset from the bone point's rotation|
|Weapon||The name of the explosive, i.e. the object that is being thrown out. Same as the value of the
|VFX||The name of the explosion effect. Same as the value of the
|Throw force||The force applied to a thrown explosive. Between 1 and 10000. Default: 300.|
|Boom radius||The area within which the explosion has its effect. Ranges from 1 to 1000. Default: 10.|
|Add attack||Determines the amount of attack value that a throwing weapon adds. Ranges from 1 to 1000000. Default: 100.|
|Boom delay||How soon an explosion will take place after being touched, measured in milliseconds. Ranges from 0 to 10000. Default: 400.|
|VFX play time||How long the explosion effect will last, measured in milliseconds. Ranges from 100 to 10000. Default: 300.|
Note: A Throw Weapon component can only be added to one tool.
This Component must be used with: