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This Level_HideAndSeekManager component is a server-side component for managing the procedures of a hide and seek game. With this component, your game can:

  • Select some players as seeks and others as hiders.
  • Determines whether the game ends by counting the number of hiders.
  • Send the results to all players when the game ends.

Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.

This component must be used with Level_SingleGamePanel as it provides basic events, such as game matching, counting down, game start, game end, and game restart.

This component is suggested to be used with:

  • Behavior_PlayerTransformation
  • Level_PlayerTransformationManager
  • UI_HideAndSeekManager