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Behavior_ThrowBoom

This Behavior_ThrowBoom community component allows you to configure the explosive of the throwing weapon. The component works only when used with the Behavior_ThrowWeapon component.

This component includes:

Property Description
Radius The area within which the explosion has its effect
Increase damage The amount of basic damage each explosion causes
Boom time How soon an explosion will take place after being touched, measured in milliseconds
VFX destroy time How soon the explosion effect will be destroyed after exploding, measured in milliseconds

Note:

  • The total amount of damage is usually determined by the basic damage caused by an explosion, the attacking character's attack, and the defending character's defense.
  • Mesh colliders are disabled on this object; use Sphere or Box colliders to detect collisions instead.

Behavior_ThrowWeapon