This Behavior_ThrowBoom community component allows you to configure the explosive of the throwing weapon. The component works only when used with the Behavior_ThrowWeapon component.
This component includes:
||The area within which the explosion has its effect|
||The amount of basic damage each explosion causes|
||How soon an explosion will take place after being touched, measured in milliseconds|
||How soon the explosion effect will be destroyed after exploding, measured in milliseconds|
- The total amount of damage is usually determined by the basic damage caused by an explosion, the attacking character's attack, and the defending character's defense.
- Mesh colliders are disabled on this object; use Sphere or Box colliders to detect collisions instead.