Behavior_ThrowBoom¶
This Behavior_ThrowBoom community component allows you to configure the explosive of the throwing weapon. The component works only when used with the Behavior_ThrowWeapon component.
This component includes:
Property | Description |
---|---|
Radius |
The area within which the explosion has its effect |
Increase damage |
The amount of basic damage each explosion causes |
Boom time |
How soon an explosion will take place after being touched, measured in milliseconds |
VFX destroy time |
How soon the explosion effect will be destroyed after exploding, measured in milliseconds |
Note:
- The total amount of damage is usually determined by the basic damage caused by an explosion, the attacking character's attack, and the defending character's defense.
- Mesh colliders are disabled on this object; use Sphere or Box colliders to detect collisions instead.
Related component¶
Behavior_ThrowWeapon