This community component (Component) controls how the floor behaves in the game.
How to use it¶
Add a floor to the scene and attach this Component to the floor.
Set properties of this Component.
|Floor Type||Determines the effect on the player when he/she steps on the floor
|Set Audio||Sets the audio that is played when the floor is triggered.|
|Is Trail Effect||Determines whether the special effect spawned when the floor is triggered is a trail effect.|
|Effect Name||Specifies the name of the special effect. The name must be identical to that configured in Behavior_SpawnableObjectMarker.|
|Spawn Name||The name of the floor. Make sure the name is identical to that configured in Level_JumpToSpace.|
This Component must be used with Level_JumpToSpace, which provides gameplay specific to the Jump to Space game.