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TopDown CameraSetting

With this TopDown CameraSetting community component, you can set a top-down, Darkwood-like camera view.

This is how the scene should look (below):


This component includes:

Property Description
Distance interval The offset distance between the camera and the target. X: minimum distance; Y: maximum distance; Z: default distance.
At depth The initial depth of the camera. You should enter a Y value only. For example, if you set the Y value of the ground to 10 and the depth to 30, the distance between your camera and the ground will be 20.
FOV The field of view of the camera in degrees
Half soft zone ratio The half ratio of soft zone from the center of the screen to the whole screen. The camera moves in its X-Y plane to follow the player when the player exits the soft zone. X: half ratio of soft zone width to the whole screen width; Y: half ratio of soft zone height to the whole screen height. Both X and Y values should be between 0 and 0.5.
IsPerspective Is the camera perspective or orthographic?


  • As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named GameManager and attach this component to it.

  • It's recommended using only one camera component in a scene to ensure smooth gaming. To replace an existing camera component, remove the current one and add a new one.