This Behavior_ArcadeVehicle community component (Component) controls the acceleration and speed of a car.
|Acceleration||Defines how fast to speed up the vehicle when driving forward. It indicates the vehicle's capacity to gain forward speed.|
|Sprint Acceleration||The increment in acceleration relative to the base acceleration of the vehicle during acceleration. When you accelerate the vehicle, the acceleration value is the combination of Acceleration and Sprint Acceleration.|
|Brake Acceleration||Defines how fast to speed up the vehicle when moving backward. It indicates the vehicle's capacity to gain backward speed.|
|Max Velocity||Defines how fast the vehicle can drive when moving forward.|
|Max Reverse Velocity||Defines how fast the vehicle can drive when moving backward.|
|Max UnSlip Surface Angle||The maximum angle of inclination that does not cause the vehicle to slide downward|
This Component must be used with:
- RigidBody, which turns the vehicle body into a rigid body. This Behavior_ArcadeVehicle Component can only work on a rigid body.
- Behavior_VehicleDriverSeat, which provides the UI for getting on the vehicle.
- UI_VehicleControl, which provides the UI for controlling the vehicle during driving.