This Auto Equip community component (Component) enables players to automatically execute a configured ability, which can be set up using other components. For instance, you can use the Behavior_MeleeWeapon community component to allow players to automatically wield a melee weapon when using the Auto Equip component. Similarly, the Auto Equip component can be used in conjunction with the Combat community component to set up hit combos and idle statuses for the player.
|Spawn name||The name of the ability (for example, a weapon or combat status) to be automatically equipped|
As this is a global Component, you can attach this Component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this Component to it.
This Component must be used with Behavior_SpawnableObjectMarker attached to an ability.