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This Level_DeadMessage community component lets you send death messages to all players when any player dies in the game. There are three kinds of death causes in the game: slaughtered by AI, slaughtered by another player, dying from a fall, dying from touching a gear.

Note: As this is a global component, you can attach this component to any object in the scene. However it's a best practise to create an empty object named "GameManager" and attach this component to it.

This component is often used together with Level_CharacterFallDamage, which lets you configure your fall damage.