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This Level_PlayerTransformationManager community component makes players transform to the object they touch if Behavior_PlayerTransformation has been attached to the object. You can specify the effect appearing when the players transform.

Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.

This component must be used together with:

  • Level_SingleGamePanel, which provides events for a basic game.
  • Behavior_PlayerTransformation, which marks the object to transform into.

This component is suggested to be used with:

  • Level_HideAndSeekManager, which splits players into the seeker and the hider sides.
  • UI_HideAndSeekManager, which displays the current status and the final results of the game.