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Level_CharacterFallDamage

This Level_CharacterFallDamage community component lets you set up fall damage conveniently. You only need to set:

  • Damage height, the minimum fall height that causes damage
  • Initial damage, the percentage of health points that will be lost when falling to the Damage height
  • Death height, the minimum fall height that causes death

Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.

This component is often used together with Level_DeadMessage, which sends messages after a player's death.