Avatar
Avatars represent players in your game. To set their different statuses, go to the Explorer window, choose Gameplay>Avatar, and complete the settings.

You can set these properties for avatars:

Property |
Description |
Walk |
Determines whether players can walk. Enabled by default and cannot be disabled. Animation: The animation clip to play while players are walking. Cannot be changed. Click to preview. Speed: The walking speed ranges from 0 to 5 m/s. Default: 2 m/s. |
Run |
Determines whether players can run. Enabled by default. Animation: The animation clip to play while players are running. Cannot be changed. Click to preview. Speed: The running speed ranges from 4 m/s to 8 m/s. Default: 4 m/s. |
Jump |
Determines whether players can jump. Enabled by default. Animation: The animation clip to play while players are jumping. Cannot be changed. Click to preview. Height: The height that the players can jump to ranges from 0 to 20 m. Default: 1.2 m. |
Attack |
Determines whether players can attack. Enabled by default. Player hurt: If enabled, a player can hurt and also be hurt by other players. Teammate hurt: If enabled, a player can hurt or be hurt by the player's teammates. Life: The life value of the player. Ranges from 1 to 999999. Attack: The attack value of the player. Ranges from 1 to 999999. Defence: The defense value of the player. Ranges from 1 to 999999. Animation: The animation to play while players are attacking. Cannot be changed. Click to preview. Speed: The attack speed. 100% by default and cannot be changed. |