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Avatar

Avatars represent players in your game. To set their different statuses, go to the Settings Explorer window, choose Avatar ability, and complete the settings.

set-avatar

You can adjust avatar ability and attack settings for avatars.

Avatar ability:

  • Turning speed: Determines how quickly a player's avatar can turn or change direction. Default: 0.45.
  • Character gravity: The amount of gravity applied to a character. Usually, it is represented by a negative value along the y-axis. Default: -9.8.
  • Max jumps: The maximum number of times a character can jump. Default: 1.
  • Jump height: The height in meters that a character can jump to. Default: 1.2.
  • Slope limit: The maximum slope angle in degrees that a character can climb. If the angle of a slope exceeds this limit, it will be deemed non-walkable and characters will not be able to traverse it. Default: 45.0.
  • Step offset: The stair offset in meters that a character can automatically step up. If the height of an object is greater than this offset, characters cannot step up automatically. Default: 0.3f.
  • Enable jump: Allows a character to jump. Enabled by default.
  • Enable run: Allows a character to run. Enabled by default.
  • Walk speed: Determines a character's movement speed. The higher the value, the faster a character walks. Ranges from 0 to 100.0f. Default: 2.0.
  • Run speed: Determines a character's running speed. The higher the value, the faster the character runs. Ranges from 0 to 100.0f. Default: 6.0.

Attack settings

  • Enable: Determines whether players can attack. Enabled by default.
  • Player hurt: If enabled, a player can hurt and also be hurt by other players.
  • Teammate hurt: If enabled, a player can hurt or be hurt by the player's teammates.
  • Life: The hit points of the player,ranging from 1 to 999999.
  • Attack: A numerical value to represent an avatar's attack power, ranging from 1 to 999999.
  • Defence: A numerical value to represent an avatar's ability to resist incoming damage from attacks, ranging from 0 to 999999.