This Behavior_RaycastVehicleWheel community component (Component) controls how the wheels of a car behave during driving.
|Radius||The radius of the wheels. It should be the radius of the model to avoid the wheel model from penetrating other models.|
|Is Motor||Determines if the wheel is a drive wheel that transmits force to make the vehicle move both forward and backward.|
|Is Steer||Determines if the wheel is a steering wheel that rotates in order to steer a vehicle.|
|Max Steer Angle||The max angle to which the steering wheel can rotate|
|Steer Velocity||The steering wheel's steering speed when turning (degree/s). It indicates how fast the wheel angle reaches the maximum steering angle from 0 degrees at this speed.|
|Spring Max Force||The force of the suspension that supports the vehicle. The value should be linearly related to the mass of the vehicle's body.|
|Spring Max Length||The extension and contraction length of the suspension. A higher suspension length means a greater ability to pass higher obstacles.|
|Damper Bump Force||Damping force during suspension compression|
|Damper Rebound Force||Damping force during suspension rebound|
|Max Load||The maximum load that can be assigned to the wheel.|
This Component must be used with Behavior_ArcadeVehicle, which controls the vehicle body.