This Behavior_PlayerEffectSpawner community component lets you configure the visual effects on the players. The effects can be shown when the players are hurt, collided, or enter a trigger.
|Condition||Indicates the condition on which the effect is triggered:
|Name||The name of the effect|
|Duration||The time during which the effect is played|
|Offset||Indicates the offset from the base position|
|Is Follow||Determines if the effect follows the player|
This component must be used together with
Behavior_SpawnableObjectMaker, which marks the position where the effect is spawned.