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Behavior_AvatarStun

This Behavior_AvatarStun component provides a stunned state in which players are unable to move and attack. You can choose a visual effect for a stunned player.

Field Description
Stun VFX Specifies the visual effect to show when the player is in the stunned state.
Duration Determines how long it lasts for the visual effect.

Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.

This component is suggested to be used with:

  • Behavior_SpawnableObjectMaker, which marks the position where the visual effect is displayed.
  • Level_GameState, which manages basic states for a game.