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With this Behavior_PlayerTransformation component, an object transforms the player(hider) who touches it into the object itself with a visual effect. For example, if a player touches a ball that has this component, the player will turn into a ball.

Note: This component only works for the hider whose max health is 1.

This component must be used with Level_PlayerTransformationManager, which determines the effect to display.

This component is suggested to be used with:

  • Level_SingleGamePanel
  • HideAndSeekManager
  • Behavior_HideAndSeekManager
  • UI_HideAndSeekManager