With this Behavior_PlayerTransformation component, an object transforms the player(hider) who touches it into the object itself with a visual effect. For example, if a player touches a ball that has this component, the player will turn into a ball.
Note: This component only works for the hider whose max health is 1.
This component must be used with Level_PlayerTransformationManager, which determines the effect to display.
This component is suggested to be used with: