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Behavior_AddMaxLevel

This Behavior_AddMaxLevel community component (Component) records your highest floor in the Jump to Space game.

How to use it

  1. Create an empty object named "AirLevel",
  2. Attach this Component to it
  3. Adjust the trigger box for the object.

The game will generate the AirLevel together with floors.

This Component must be used with Level_JumpToSpace, which provides gameplay specific to the Jump to Space game.