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UI_HideAndSeek

This UI_HideAndSeek provides the following UIs for a Hide and Seek game:

  • animations of game victory, game failture and game over
  • the number of hiders

Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.

This component must be used with:

  • Level_SingleGameBoard, which provides basic events, such as matching, counting down, game start, game end, and game restart for a single game
  • Level_HideAndSeek, which controls players' joining rooms and splits them into sides