This UI_HideAndSeek provides the following UIs for a Hide and Seek game:
- Animations of game victory, game failture and game over
- The number of hiders
Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.
This component must be used with:
- Level_SingleGameBoard, which provides basic events, such as matching, counting down, game start, game end, and game restart for a single game
- Level_HideAndSeek, which controls players' joining rooms and splits them into sides