Level_HoneycombManager¶
This Level_HoneycombManager community component provides the following game rules for the Hex-A-Game game:
- The game allows a minimum of 2 and a maximum of 12 players to participate.
- When the game starts, players are spawned on the first layer of the honeycomb.
- During gameplay, each honeycomb cell that a player occupies will disappear exactly one second after being stepped on. If a player is unable to move to a different cell before the disappearance of their current cell, they will fall to the layer below.
- If a player falls to the bottom layer, they are eliminated from the game. The game concludes when only one player remains standing on a honeycomb cell.
Related components¶
This component is suggested to be used with:
- UI_Honeycomb, a Component designed for displaying in-game UIs, such as player information and game results.
- Behavior_HoneycombCellConfig, a Component that sets the color of a honeycomb cell.
- Behavior_SpawnableObjectMarker, a Component that specifies the name of the corresponding visual effect. Level_HoneycombManager retrieves the visual effect using this name.
- Level_GameState, a Component that manages basic game states.
- UI_GameState, a Component that provides UIs for all states in a single game.
- Level_AvatarSpawnSetting, a Component that allows you to set the initial player spawn settings for the game.