Throw Boom¶
This Throw Boom community component (Component) allows you to configure the explosive of the throwing weapon. The component works only when used with the Throw Weapon component.
This component includes:
Property | Description |
---|---|
Spawn name | The name of the explosive |
Note:
- The total amount of damage is usually determined by the basic damage caused by an explosion, the attacking character's attack, and the defending character's defense.
- Mesh colliders should be disabled on the throwing boom; use Sphere or Box colliders to detect collisions instead.
Related component¶
This Component must be used with:
Throw Weapon, which sets the properties of a throwing weapon.