Behavior_RaycastVehicleWheel¶
This Behavior_RaycastVehicleWheel community component (Component) controls how the wheels of a car behave during driving.
Property | Description |
---|---|
Radius | The radius of the wheels. It should be the radius of the model to avoid the wheel model from penetrating other models. |
Is Motor | Determines if the wheel is a drive wheel that transmits force to make the vehicle move both forward and backward. |
Is Steer | Determines if the wheel is a steering wheel that rotates in order to steer a vehicle. |
Max Steer Angle | The max angle to which the steering wheel can rotate |
Steer Velocity | The steering wheel's steering speed when turning (degree/s). It indicates how fast the wheel angle reaches the maximum steering angle from 0 degrees at this speed. |
Spring Max Force | The force of the suspension that supports the vehicle. The value should be linearly related to the mass of the vehicle's body. |
Spring Max Length | The extension and contraction length of the suspension. A higher suspension length means a greater ability to pass higher obstacles. |
Damper Bump Force | Damping force during suspension compression |
Damper Rebound Force | Damping force during suspension rebound |
Max Load | The maximum load that can be assigned to the wheel. |
Related Components¶
This Component must be used with Behavior_ArcadeVehicle, which controls the vehicle body.