Behavior_PlayerEffectSpawner¶
This Behavior_PlayerEffectSpawner community component lets you configure the visual effects on the players. The effects can be shown when the players are hurt, collided, or enter a trigger.
| Field | Description |
|---|---|
| Condition | Indicates the condition on which the effect is triggered:
|
| Name | The name of the effect |
| Duration | The time during which the effect is played |
| Offset | Indicates the offset from the base position |
| Is Follow | Determines if the effect follows the player |
Related component¶
This component must be used together with Behavior_SpawnableObjectMaker, which marks the position where the effect is spawned.