Behavior_MoverComponent¶
This Behavior_MoverComponent component makes an object move from the starting position to the destination
| Field | Description |
---|---|
Triggered | Determines if the movement is triggered by an event. If you tick the box, the rotation is triggered by an event that you can specify. If not, the rotation occurs in a few seconds that you can set in executeDelay . |
Movement settings | You can specify the start and intermediate positions by setting the Start position and Relative position. The last intermediate position is the destination. |
Looping mode | You can configure the looping mode. Move NO means the number of the movement, either one-off or infinite by choosing One Time or Infinite times. Type means the direction type of the movement, either moving to the same direction or back and forth, by choosing One-way or Two-way respectively. |
Related components¶
If you choose Is Triggered By Event, we suggest that you use components with the MoverExecuteEvent
event.