Behavior_JumpToSpaceFloor¶
This community component (Component) controls how the floor behaves in the game.
How to use it¶
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Add a floor to the scene and attach this Component to the floor.
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Set properties of this Component.
Property | Description |
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Floor Type | Determines the effect on the player when he/she steps on the floor
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Set Audio | Sets the audio that is played when the floor is triggered. |
Is Trail Effect | Determines whether the special effect spawned when the floor is triggered is a trail effect. |
Effect Name | Specifies the name of the special effect. The name must be identical to that configured in Behavior_SpawnableObjectMarker. |
Spawn Name | The name of the floor. Make sure the name is identical to that configured in Level_JumpToSpace. |
Related Component¶
This Component must be used with Level_JumpToSpace, which provides gameplay specific to the Jump to Space game.