Behavior_EffectSpawner¶
With this Behavior_EffectSpawner community component, an object will spawn a specified effect in the specified position.
Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.
Related components¶
This component must be used together with Behavior_EffectItem and Level_PlayerManager.