AITriggerContent¶
With the AITriggerContent community component, pre-defined messages can be delivered to AI NPCs whenever the player or another object enters or exits from a specific area. Attach this component to any object in the scene to turn it into a trigger zone.
This component includes:
| Property | Description | 
|---|---|
| Trigger type | Determines the event that triggers message delivery to the AI NPC. 
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| Trigger by | Determines the object that initiates the trigger event. It can be either the player or a specific object from the scene. 
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| Object in scene | Specifies an object in the scene that triggers the message delivery to an AI NPC. This option is only visible when Trigger by is set to Scene object. | 
| Trigger times | Determines how many times the trigger event can occur. | 
| AI character | Specifies an AI NPC in the scene to receive the message. | 
| Message content to AI | Enter the message to be sent to the AI NPC. |