Level_PlayerManager¶
With this PlayerManager community component, you can manage effects on players, including the effects for increasing levels, adding experience points, healing, and ranking number 1.
Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.
Related components¶
The Level_PlayerManager component must be used together with:
- Level_PlayerNumericalTable
- Behavior_EffectItem
- Behavior_EffectSpawner
- Level_BuffNumericalTable
The Level_PlayerManager component is suggested to be used together with:
- Level_CustomRankManager
- UI_CustomRankPanel
- Level_DeadMessage
- Level_CharacterFallDamage
- UI_Experience
- Level_SpawnSettings
- Level_CustomTimeLimitedSettings
- UI_CountDown