Melee Weapon¶
Melee weapons are widely used in close- to medium-ranged combat. This Melee Weapon community component allows you to define the basic settings of your melee weapon. The melee weapon is a piece of equipment that can be stored and managed in the inventory.
Property | Description |
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Add attack | Determines the amount of attack value that a melee weapon adds. Ranges from 1 to 999999. Default: 46. |
Bone point | Determines which hand the melee weapon's handle is held in |
Position | The melee weapon offset from the bone point's position |
Rotation | The melee weapon offset from the bone point's rotation |
Duration | The period of time of the attack |
AnimationPicker | Determines the source of the attack animation to be played during the attack:
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Pick Animation | Choose a built-in animation clip if AnimationPicker is set to BuiltIn; or an animation clip from Asset Library or uploaded if AnimationPicker is set to Select. |
Audio | Choose the audio clip to be played during the attack |
Note:
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A Melee Weapon component can only be added to one tool.
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If you attach the legacy Melee Weapon community component released before August 11, 2023 to melee weapon models, these melee weapons can still be used in-game but will not become equipment that can be stored and managed in the game's inventory.