YaGame¶
Beta
YaGame
Functions¶
YaPlayerComponent GetLocalPlayer()Beta
Get the local player component for the client
This APIs should not be invoked on a dedicated server because server does not represent a player
Get the player component for the input player Id
For player who has left the game, you can still get the player with this API (You can check the player's state with the IsLeft API)
YaPlayerComponent[] GetPlayers()Beta
Get a list of player components in the current game
YaEntity GetLocalPlayerEntity()Beta
Get the local player entity for the client
This APIs should not be invoked on a dedicated server because server does not represent a player
Get the player entity for the input player Id
For player who has left the game, you can still get the player with this API (You can check the player's state with the IsLeft API)
YaEntity[] GetPlayerEntities()Beta
Get a list of player entities in the current game
void TeleportToGame(string gameId, number playerId)BetaDeprecated
Teleports the player to a specified game.
gameId
, indicates the destination game to teleport to.playerId
, indicates the player to teleport.
Events¶
PlayerJoinedEvent<number>Beta
Fired when a player has joined the game.
function OnPlayerJoined(playerId)
local player = YaGame:GetPlayer(playerId)
print("player", player:GetId(), "joined.")
end
EventHelper.AddListener(YaGame, "PlayerJoinedEvent", OnPlayerJoined)
PlayerLeftEvent<number>Beta
Fired when a player has disconnected from the game. In this event, you can get the left player by call YaGame:GetPlayer(playerId), but the left player will not appear in YaGame:GetPlayers().
function OnPlayerLeft(playerId)
print("player", playerId, "left.")
local leftPlayer = YaGame:GetPlayer(playerId)
local players = YaGame:GetPlayers()
print("player count:", players.Length)
end
EventHelper.AddListener(YaGame, "PlayerLeftEvent", OnPlayerLeft)