UnityEngine.Vector2
struct UnityEngine.Vector2
Fields and Properties:
- float x
- float y
- (static) float UnityEngine.Vector2.kEpsilon
- (static) float UnityEngine.Vector2.kEpsilonNormalSqrt
- UnityEngine.Vector2 normalized
- float magnitude
- float sqrMagnitude
- (static) UnityEngine.Vector2 UnityEngine.Vector2.zero
- (static) UnityEngine.Vector2 UnityEngine.Vector2.one
- (static) UnityEngine.Vector2 UnityEngine.Vector2.up
- (static) UnityEngine.Vector2 UnityEngine.Vector2.down
- (static) UnityEngine.Vector2 UnityEngine.Vector2.left
- (static) UnityEngine.Vector2 UnityEngine.Vector2.right
- (static) UnityEngine.Vector2 UnityEngine.Vector2.positiveInfinity
- (static) UnityEngine.Vector2 UnityEngine.Vector2.negativeInfinity
Constructors:
- UnityEngine.Vector2.New()
- UnityEngine.Vector2.New(float, float)
Methods:
- void Set(float, float)
- (static) UnityEngine.Vector2 UnityEngine.Vector2.Lerp(UnityEngine.Vector2, UnityEngine.Vector2, float)
- (static) UnityEngine.Vector2 UnityEngine.Vector2.LerpUnclamped(UnityEngine.Vector2, UnityEngine.Vector2, float)
- (static) UnityEngine.Vector2 UnityEngine.Vector2.MoveTowards(UnityEngine.Vector2, UnityEngine.Vector2, float)
- (static) UnityEngine.Vector2 UnityEngine.Vector2.Scale(UnityEngine.Vector2, UnityEngine.Vector2)
- void Scale(UnityEngine.Vector2)
- void Normalize()
- string ToString()
- string ToString(string)
- string ToString(string, System.IFormatProvider)
- int GetHashCode()
- bool Equals(object)
- bool Equals(UnityEngine.Vector2)
- (static) UnityEngine.Vector2 UnityEngine.Vector2.Reflect(UnityEngine.Vector2, UnityEngine.Vector2)
- (static) UnityEngine.Vector2 UnityEngine.Vector2.Perpendicular(UnityEngine.Vector2)
- (static) float UnityEngine.Vector2.Dot(UnityEngine.Vector2, UnityEngine.Vector2)
- (static) float UnityEngine.Vector2.Angle(UnityEngine.Vector2, UnityEngine.Vector2)
- (static) float UnityEngine.Vector2.SignedAngle(UnityEngine.Vector2, UnityEngine.Vector2)
- (static) float UnityEngine.Vector2.Distance(UnityEngine.Vector2, UnityEngine.Vector2)
- (static) UnityEngine.Vector2 UnityEngine.Vector2.ClampMagnitude(UnityEngine.Vector2, float)
- (static) float UnityEngine.Vector2.SqrMagnitude(UnityEngine.Vector2)
- float SqrMagnitude()
- (static) UnityEngine.Vector2 UnityEngine.Vector2.Min(UnityEngine.Vector2, UnityEngine.Vector2)
- (static) UnityEngine.Vector2 UnityEngine.Vector2.Max(UnityEngine.Vector2, UnityEngine.Vector2)
- (static) UnityEngine.Vector2 UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, ref UnityEngine.Vector2, float, float)
- (static) UnityEngine.Vector2 UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, ref UnityEngine.Vector2, float)
- (static) UnityEngine.Vector2 UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, ref UnityEngine.Vector2, float, float, float)