UnityEngine.Bounds
struct UnityEngine.Bounds
Fields and Properties:
- UnityEngine.Vector3 center
- UnityEngine.Vector3 size
- UnityEngine.Vector3 extents
- UnityEngine.Vector3 min
- UnityEngine.Vector3 max
Constructors:
- UnityEngine.Bounds.New()
- UnityEngine.Bounds.New(UnityEngine.Vector3, UnityEngine.Vector3)
Methods:
- int GetHashCode()
- bool Equals(object)
- bool Equals(UnityEngine.Bounds)
- void SetMinMax(UnityEngine.Vector3, UnityEngine.Vector3)
- void Encapsulate(UnityEngine.Vector3)
- void Encapsulate(UnityEngine.Bounds)
- void Expand(float)
- void Expand(UnityEngine.Vector3)
- bool Intersects(UnityEngine.Bounds)
- bool IntersectRay(UnityEngine.Ray)
- string ToString()
- string ToString(string)
- string ToString(string, System.IFormatProvider)
- bool Contains(UnityEngine.Vector3)
- float SqrDistance(UnityEngine.Vector3)
- UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3)