UnityEngine.SceneManagement.Scene
struct UnityEngine.SceneManagement.Scene
Fields and Properties:
- int handle
- string path
- string name
- bool isLoaded
- int buildIndex
- bool isDirty
- int rootCount
- bool isSubScene
Constructors:
- UnityEngine.SceneManagement.Scene.New()
Methods:
- bool IsValid()
- UnityEngine.GameObject[] GetRootGameObjects()
- void GetRootGameObjects(
System.Collections.Generic.List<UnityEngine.GameObject>
) - int GetHashCode()
- bool Equals(object)