UnityEngine.Playables.PlayableGraph
struct UnityEngine.Playables.PlayableGraph
Constructors:
- UnityEngine.Playables.PlayableGraph.New()
Methods:
- UnityEngine.Playables.Playable GetRootPlayable(int)
- UnityEngine.Playables.PlayableOutput GetOutput(int)
- void Evaluate()
- void Evaluate(float)
- (static) UnityEngine.Playables.PlayableGraph UnityEngine.Playables.PlayableGraph.Create()
- (static) UnityEngine.Playables.PlayableGraph UnityEngine.Playables.PlayableGraph.Create(string)
- void Destroy()
- bool IsValid()
- bool IsPlaying()
- bool IsDone()
- void Play()
- void Stop()
- UnityEngine.Playables.DirectorUpdateMode GetTimeUpdateMode()
- void SetTimeUpdateMode(UnityEngine.Playables.DirectorUpdateMode)
- UnityEngine.IExposedPropertyTable GetResolver()
- void SetResolver(UnityEngine.IExposedPropertyTable)
- int GetPlayableCount()
- int GetRootPlayableCount()
- int GetOutputCount()
- string GetEditorName()