UnityEngine.Component
class UnityEngine.Component
Fields and Properties:
- UnityEngine.Transform transform
- UnityEngine.GameObject gameObject
- string tag
- UnityEngine.Component rigidbody
- UnityEngine.Component rigidbody2D
- UnityEngine.Component camera
- UnityEngine.Component light
- UnityEngine.Component animation
- UnityEngine.Component constantForce
- UnityEngine.Component renderer
- UnityEngine.Component audio
- UnityEngine.Component networkView
- UnityEngine.Component collider
- UnityEngine.Component collider2D
- UnityEngine.Component hingeJoint
- UnityEngine.Component particleSystem
Constructors:
- UnityEngine.Component.New()
Methods:
- UnityEngine.Component GetComponent(System.Type)
- UnityEngine.Component GetComponent(string)
- UnityEngine.Component GetComponentInChildren(System.Type, bool)
- UnityEngine.Component GetComponentInChildren(System.Type)
- UnityEngine.Component[] GetComponentsInChildren(System.Type, bool)
- UnityEngine.Component[] GetComponentsInChildren(System.Type)
- UnityEngine.Component GetComponentInParent(System.Type)
- UnityEngine.Component[] GetComponentsInParent(System.Type, bool)
- UnityEngine.Component[] GetComponentsInParent(System.Type)
- UnityEngine.Component[] GetComponents(System.Type)
- void GetComponents(System.Type,
System.Collections.Generic.List<UnityEngine.Component>
) - bool CompareTag(string)
- void SendMessageUpwards(string, object, UnityEngine.SendMessageOptions)
- void SendMessageUpwards(string, object)
- void SendMessageUpwards(string)
- void SendMessageUpwards(string, UnityEngine.SendMessageOptions)
- void SendMessage(string, object)
- void SendMessage(string)
- void SendMessage(string, object, UnityEngine.SendMessageOptions)
- void SendMessage(string, UnityEngine.SendMessageOptions)
- void BroadcastMessage(string, object, UnityEngine.SendMessageOptions)
- void BroadcastMessage(string, object)
- void BroadcastMessage(string)
- void BroadcastMessage(string, UnityEngine.SendMessageOptions)