UnityEngine.RenderTexture
class UnityEngine.RenderTexture
Fields and Properties:
- int width
- int height
- UnityEngine.Rendering.TextureDimension dimension
- UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat
- bool useMipMap
- bool sRGB
- UnityEngine.VRTextureUsage vrUsage
- UnityEngine.RenderTextureMemoryless memorylessMode
- UnityEngine.RenderTextureFormat format
- UnityEngine.Experimental.Rendering.GraphicsFormat stencilFormat
- bool autoGenerateMips
- int volumeDepth
- int antiAliasing
- bool bindTextureMS
- bool enableRandomWrite
- bool useDynamicScale
- bool isPowerOfTwo
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.active
- UnityEngine.RenderBuffer colorBuffer
- UnityEngine.RenderBuffer depthBuffer
- int depth
- UnityEngine.RenderTextureDescriptor descriptor
- bool generateMips
- bool isCubemap
- bool isVolume
- (static) bool UnityEngine.RenderTexture.enabled
Constructors:
- UnityEngine.RenderTexture.New(UnityEngine.RenderTextureDescriptor)
- UnityEngine.RenderTexture.New(UnityEngine.RenderTexture)
- UnityEngine.RenderTexture.New(int, int, int, UnityEngine.Experimental.Rendering.DefaultFormat)
- UnityEngine.RenderTexture.New(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat)
- UnityEngine.RenderTexture.New(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, int)
- UnityEngine.RenderTexture.New(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite)
- UnityEngine.RenderTexture.New(int, int, int, UnityEngine.RenderTextureFormat)
- UnityEngine.RenderTexture.New(int, int, int)
- UnityEngine.RenderTexture.New(int, int, int, UnityEngine.RenderTextureFormat, int)
Methods:
- System.IntPtr GetNativeDepthBufferPtr()
- void DiscardContents(bool, bool)
- void DiscardContents()
- void MarkRestoreExpected()
- void ResolveAntiAliasedSurface()
- void ResolveAntiAliasedSurface(UnityEngine.RenderTexture)
- void SetGlobalShaderProperty(string)
- bool Create()
- void Release()
- bool IsCreated()
- void GenerateMips()
- void ConvertToEquirect(UnityEngine.RenderTexture, UnityEngine.Camera.MonoOrStereoscopicEye)
- (static) bool UnityEngine.RenderTexture.SupportsStencil(UnityEngine.RenderTexture)
- (static) void UnityEngine.RenderTexture.ReleaseTemporary(UnityEngine.RenderTexture)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(UnityEngine.RenderTextureDescriptor)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, bool)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, int)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, bool)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int)
- (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int)
- void SetBorderColor(UnityEngine.Color)
- UnityEngine.Vector2 GetTexelOffset()