UnityEngine.Object
class UnityEngine.Object
Fields and Properties:
- string name
- UnityEngine.HideFlags hideFlags
Constructors:
- UnityEngine.Object.New()
Methods:
- int GetInstanceID()
- int GetHashCode()
- bool Equals(object)
- (static) UnityEngine.Object UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
- (static) UnityEngine.Object UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
- (static) UnityEngine.Object UnityEngine.Object.Instantiate(UnityEngine.Object)
- (static) UnityEngine.Object UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
- (static) UnityEngine.Object UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, bool)
- (static) void UnityEngine.Object.Destroy(UnityEngine.Object, float)
- (static) void UnityEngine.Object.Destroy(UnityEngine.Object)
- (static) void UnityEngine.Object.DestroyImmediate(UnityEngine.Object, bool)
- (static) void UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
- (static) UnityEngine.Object[] UnityEngine.Object.FindObjectsOfType(System.Type)
- (static) UnityEngine.Object[] UnityEngine.Object.FindObjectsOfType(System.Type, bool)
- (static) void UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
- (static) void UnityEngine.Object.DestroyObject(UnityEngine.Object, float)
- (static) void UnityEngine.Object.DestroyObject(UnityEngine.Object)
- (static) UnityEngine.Object[] UnityEngine.Object.FindSceneObjectsOfType(System.Type)
- (static) UnityEngine.Object[] UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
- (static) UnityEngine.Object[] UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
- (static) UnityEngine.Object UnityEngine.Object.FindObjectOfType(System.Type)
- (static) UnityEngine.Object UnityEngine.Object.FindObjectOfType(System.Type, bool)
- string ToString()