UnityEngine.Color
struct UnityEngine.Color
Fields and Properties:
- float r
- float g
- float b
- float a
- (static) UnityEngine.Color UnityEngine.Color.red
- (static) UnityEngine.Color UnityEngine.Color.green
- (static) UnityEngine.Color UnityEngine.Color.blue
- (static) UnityEngine.Color UnityEngine.Color.white
- (static) UnityEngine.Color UnityEngine.Color.black
- (static) UnityEngine.Color UnityEngine.Color.yellow
- (static) UnityEngine.Color UnityEngine.Color.cyan
- (static) UnityEngine.Color UnityEngine.Color.magenta
- (static) UnityEngine.Color UnityEngine.Color.gray
- (static) UnityEngine.Color UnityEngine.Color.grey
- (static) UnityEngine.Color UnityEngine.Color.clear
- float grayscale
- UnityEngine.Color linear
- UnityEngine.Color gamma
- float maxColorComponent
Constructors:
- UnityEngine.Color.New()
- UnityEngine.Color.New(float, float, float, float)
- UnityEngine.Color.New(float, float, float)
Methods:
- string ToString()
- string ToString(string)
- string ToString(string, System.IFormatProvider)
- int GetHashCode()
- bool Equals(object)
- bool Equals(UnityEngine.Color)
- (static) UnityEngine.Color UnityEngine.Color.Lerp(UnityEngine.Color, UnityEngine.Color, float)
- (static) UnityEngine.Color UnityEngine.Color.LerpUnclamped(UnityEngine.Color, UnityEngine.Color, float)
- (static) UnityEngine.Color UnityEngine.Color.HSVToRGB(float, float, float)
- (static) UnityEngine.Color UnityEngine.Color.HSVToRGB(float, float, float, bool)