UnityEngine.Transform
class UnityEngine.Transform
Fields and Properties:
- UnityEngine.Vector3 position
- UnityEngine.Vector3 localPosition
- UnityEngine.Vector3 eulerAngles
- UnityEngine.Vector3 localEulerAngles
- UnityEngine.Vector3 right
- UnityEngine.Vector3 up
- UnityEngine.Vector3 forward
- UnityEngine.Quaternion rotation
- UnityEngine.Quaternion localRotation
- UnityEngine.Vector3 localScale
- UnityEngine.Transform parent
- UnityEngine.Matrix4x4 worldToLocalMatrix
- UnityEngine.Matrix4x4 localToWorldMatrix
- UnityEngine.Transform root
- int childCount
- UnityEngine.Vector3 lossyScale
- bool hasChanged
- int hierarchyCapacity
- int hierarchyCount
Methods:
- void SetParent(UnityEngine.Transform)
- void SetParent(UnityEngine.Transform, bool)
- void SetPositionAndRotation(UnityEngine.Vector3, UnityEngine.Quaternion)
- void Translate(UnityEngine.Vector3, UnityEngine.Space)
- void Translate(UnityEngine.Vector3)
- void Translate(float, float, float, UnityEngine.Space)
- void Translate(float, float, float)
- void Translate(UnityEngine.Vector3, UnityEngine.Transform)
- void Translate(float, float, float, UnityEngine.Transform)
- void Rotate(UnityEngine.Vector3, UnityEngine.Space)
- void Rotate(UnityEngine.Vector3)
- void Rotate(float, float, float, UnityEngine.Space)
- void Rotate(float, float, float)
- void Rotate(UnityEngine.Vector3, float, UnityEngine.Space)
- void Rotate(UnityEngine.Vector3, float)
- void RotateAround(UnityEngine.Vector3, UnityEngine.Vector3, float)
- void RotateAround(UnityEngine.Vector3, float)
- void LookAt(UnityEngine.Transform, UnityEngine.Vector3)
- void LookAt(UnityEngine.Transform)
- void LookAt(UnityEngine.Vector3, UnityEngine.Vector3)
- void LookAt(UnityEngine.Vector3)
- UnityEngine.Vector3 TransformDirection(UnityEngine.Vector3)
- UnityEngine.Vector3 TransformDirection(float, float, float)
- UnityEngine.Vector3 InverseTransformDirection(UnityEngine.Vector3)
- UnityEngine.Vector3 InverseTransformDirection(float, float, float)
- UnityEngine.Vector3 TransformVector(UnityEngine.Vector3)
- UnityEngine.Vector3 TransformVector(float, float, float)
- UnityEngine.Vector3 InverseTransformVector(UnityEngine.Vector3)
- UnityEngine.Vector3 InverseTransformVector(float, float, float)
- UnityEngine.Vector3 TransformPoint(UnityEngine.Vector3)
- UnityEngine.Vector3 TransformPoint(float, float, float)
- UnityEngine.Vector3 InverseTransformPoint(UnityEngine.Vector3)
- UnityEngine.Vector3 InverseTransformPoint(float, float, float)
- void DetachChildren()
- void SetAsFirstSibling()
- void SetAsLastSibling()
- void SetSiblingIndex(int)
- int GetSiblingIndex()
- UnityEngine.Transform Find(string)
- bool IsChildOf(UnityEngine.Transform)
- UnityEngine.Transform FindChild(string)
- System.Collections.IEnumerator GetEnumerator()
- void RotateAroundLocal(UnityEngine.Vector3, float)
- UnityEngine.Transform GetChild(int)
- int GetChildCount()