UnityEngine.ParticleSystem.MainModule
class UnityEngine.ParticleSystem.MainModule
Fields and Properties:
- float randomizeRotationDirection
- float duration
- bool loop
- bool prewarm
- UnityEngine.ParticleSystem.MinMaxCurve startDelay
- float startDelayMultiplier
- UnityEngine.ParticleSystem.MinMaxCurve startLifetime
- float startLifetimeMultiplier
- UnityEngine.ParticleSystem.MinMaxCurve startSpeed
- float startSpeedMultiplier
- bool startSize3D
- UnityEngine.ParticleSystem.MinMaxCurve startSize
- float startSizeMultiplier
- UnityEngine.ParticleSystem.MinMaxCurve startSizeX
- float startSizeXMultiplier
- UnityEngine.ParticleSystem.MinMaxCurve startSizeY
- float startSizeYMultiplier
- UnityEngine.ParticleSystem.MinMaxCurve startSizeZ
- float startSizeZMultiplier
- bool startRotation3D
- UnityEngine.ParticleSystem.MinMaxCurve startRotation
- float startRotationMultiplier
- UnityEngine.ParticleSystem.MinMaxCurve startRotationX
- float startRotationXMultiplier
- UnityEngine.ParticleSystem.MinMaxCurve startRotationY
- float startRotationYMultiplier
- UnityEngine.ParticleSystem.MinMaxCurve startRotationZ
- float startRotationZMultiplier
- float flipRotation
- UnityEngine.ParticleSystem.MinMaxGradient startColor
- UnityEngine.ParticleSystem.MinMaxCurve gravityModifier
- float gravityModifierMultiplier
- UnityEngine.ParticleSystemSimulationSpace simulationSpace
- UnityEngine.Transform customSimulationSpace
- float simulationSpeed
- bool useUnscaledTime
- UnityEngine.ParticleSystemScalingMode scalingMode
- bool playOnAwake
- int maxParticles
- UnityEngine.ParticleSystemEmitterVelocityMode emitterVelocityMode
- UnityEngine.ParticleSystemStopAction stopAction
- UnityEngine.ParticleSystemRingBufferMode ringBufferMode
- UnityEngine.Vector2 ringBufferLoopRange
- UnityEngine.ParticleSystemCullingMode cullingMode